Process

Get insights on my approach to designing interactive systems that combine usability with efficiency.

SIC APP - IMPROVING PRODUCTION IN THE LARGEST GOLD MINES IN THE WORLD

Short Interval Control (SIC) is a structured process for identifying and acting on opportunities to improve efficiency. Designed and developed in Barrick's software development center CodeMine, this app replaces radio communication for standard and remotely-operated vehicles. This helps tasks to be executed faster with peer-to-peer communication.

My job was to conceptualize and design the UI for the app, and conduct usability testing. The app is serverless, runs on AWS. Color schemes are created for specific mine site conditions and meet WCAG 2.0 AAA (highest) standard for visibility, safety, and maximum production. Check my design process for more details.

CHILIGHT - MOBILE APP FOR SERVICE REQUESTS

As part of Designer & Gentleman, my job was to design an app that simplifies sending service requests to electricians. We worked closely with Highlight Chicago to design an MVP in record time. My design solution uses only tap gesture and dictation to submit a request for service in 3 easy steps. Check my design process for more details.

Anticipatory design and improvements for Airbnb homepage

Anticipatory design is a UX pattern that seeks to entirely remove user choice from the equation. This usability study concentrates on using anticipatory design to help users save time and remove unnecessary effort. To improve the already neatly crafted Airbnb homepage, I applied visual corrections and designed solutions based on anticipatory design. Check my Medium story for more details.

Sprint - improving purchase flow

Usability study on improving user experience in the Sprint web app when completing an order. This design improves the purchase flow and tackles situations where the user’s ability to react is slower than anticipated. Check my Medium story for more details.

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